dc.contributor.author | Hamutoğlu, Nazire Burçin | |
dc.contributor.author | Topal, Murat | |
dc.contributor.author | Samur, Yavuz | |
dc.contributor.author | Gezgin, Deniz Mertkan | |
dc.contributor.author | Griffiths, Mark D. | |
dc.date.accessioned | 2022-10-17T07:13:23Z | |
dc.date.available | 2022-10-17T07:13:23Z | |
dc.date.issued | 2020 | en_US |
dc.identifier.citation | Hamutoğlu, N. B., Topal, M., Samur, Y., Gezgin, D. M., & Griffiths, M. D. (2020). The development of the online player type scale: Construct validity and reliability testing. International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 10(1), 15-31. | en_US |
dc.identifier.issn | 21557136 | |
dc.identifier.uri | https://doi.org/10.4018/IJCBPL.2020010102 | |
dc.identifier.uri | https://hdl.handle.net/20.500.12513/4646 | |
dc.description.abstract | The present study outlines the development of the Online Player Type Scale (OPTS) utilizing a motivational taxonomy developed. This taxonomy was comprehensively reviewed to create scale items, and the conceptual framework of the scale was defined. The study group was comprised of 1,479 students attending grades 5 to 8 of a private school. A purposive sampling method was used to recruit the study group, and playing any videogame frequently was the criterion to be included in the sample. The construct validity and reliability testing showed the OPTS comprised four factors: achievement-oriented (ACH), socialization-oriented (SOC), exploration-oriented (EXP), and competition-oriented (COMP). The Cronbach alpha internal consistency coefficients and composite reliability coefficients were 0.89 and 0.99 for KIL, 0.83 and 0.98 for EXP, 0.83 and 0.98 for SOC, and 0.94 and 0.99 for ACH. It is concluded that the Online Player Type Scale is a valid and reliable instrument for assessing gaming motivation. Copyright © 2020, IGI Global. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | IGI Global | en_US |
dc.relation.isversionof | 10.4018/IJCBPL.2020010102 | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Gaming motivation | en_US |
dc.subject | Gaming player types | en_US |
dc.subject | Massively multiplayer online games | en_US |
dc.subject | Online gaming | en_US |
dc.subject | Online player type scale | en_US |
dc.subject | Psychometric testing | en_US |
dc.subject | Reliability testing | en_US |
dc.subject | Validity testing | en_US |
dc.title | The development of the online player type scale: Construct validity and reliability testing | en_US |
dc.type | article | en_US |
dc.relation.journal | International Journal of Cyber Behavior, Psychology and Learning | en_US |
dc.contributor.department | Eğitim Fakültesi | en_US |
dc.contributor.authorID | Nazire Burçin Hamutoğlu / 0000-0003-0941-9070 | en_US |
dc.identifier.volume | 10 | en_US |
dc.identifier.issue | 1 | en_US |
dc.identifier.startpage | 15 | en_US |
dc.identifier.endpage | 31 | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |